The Effectiveness of Scheduling Activities to Reduce the Intensity of Playing Online Games in Children
Abstract
References
Alwisol. (2016). Psikologi kepribadian Edisi Revisi. Malang: UMM Press.
Cha, S., & Seo, B. (2018). Smartphone use and smartphone addiction in middle school students in Korea : Prevalence, social networking service, and game use. Health Psychology Open, 1–15. https://doi.org/10.1177/2055102918755046
Chaisa, L. R. N., & Mustofa, B. (2006). Hidup Tanpa Beban. Solo: Media Insani Press.
Claudia, S. (2014). The influence of computer games on children’s development : Exploratory study on the attitudes of parents. Procedia - Social and Behavioral Sciences, 149, 837–841.
Dinata, O. (2017). Hubungan Kecanduan Game Online Clash of Clans terhadap Perilaku Sosial. Jom FISIP, 4(2), 1–15.
Eijnden, R. J. J. M. van den, Spijkerman, R., Vermulst, A. A., Rooij, T. J. van, & Engels, R. C. M. E. (2010). Compulsive Internet Use Among Adolescents : Bidirectional Parent – Child Relationships. Journal of Abnormal Child Psychology, 38, 77–89. https://doi.org/10.1007/s10802-009-9347-8
Griffiths, M. D. (2015). Online games, addiction, and overuse of. In The International Encyclopedia of Digital Communication and Society, First Edition (pp. 1–6). UK: John Wiley & Sons, Inc. Published 2.
Griffiths, M. D. (2018). Diagnosis and management of video game addiction. Directions in Addiction Treatment & Prevention, 12(3), 27–42.
Jones, F. N., & Skinner, B. F. (1939). The behavior of organisms: An experimental analysis. The American Journal of Psychology, 52(4), 659.
Karapetsas, A. V., Karapetsas, V. A., Zygouris, N. X., & Fotis, A. I. (2014). Internet gaming addiction: Reasons, diagnosis, prevention, and treatment. Encephalos, 51(1), 10–14.
Kurnia, R. (2011). Menjadi Dirimu yang Terbaik. Jakarta: PT Imperial Bhakti Utama.
Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009). Development and validation of a game addiction scale for adolescents development and validation of a game addiction scale for adolescents. Media Psychology, 12(1), 77–95.
Loke, A. Y., & Wong, Y. P. I. (2010). Smoking among young children in Hong Kong: influence of parental smoking. Journal of Advanced Nursing, 66(12), 2659–2670. https://doi.org/10.1111/j.1365-2648.2010.05419.x
Mogro-wilson, C. (2008). The Influence of Parental Warmth and Control on Latino Adolescent Alcohol Use. Hispanic Journal of Behavioral Sciences, 30(1), 89–105.
Novrialdy, E. (2019). Kecanduan Game Online pada Remaja : Dampak dan Pencegahannya. Buletin Psikologi, 27(2), 148–158. https://doi.org/10.22146/buletinpsikologi.47402
Nuhan, M. Y. G. (2016). Hubungan intensitas bermain game online dengan prestasi belajar siswa kelas IV sekolah dasar negeri Jarakan kabupaten Bantul Yogyakarta. Jurnal Pendidikan Guru Sekolah Dasar, 6(5), 494–501.
Queiroz, A. De, Miguel, C., Yamauchi, R., Simões, V., Silva, C. J., & Laranjeira, R. R. (2015). From theory to treatment : Understanding addiction from an operant behavioral perspective. Journal of Modern Education Review, 5(8), 778–787.
Russoniello, C., O’Brien, K., & Parks, J. M. (2009). The effectiveness of casual video games in improving mood and decreasing stress. Journal of CyberTherapy & Rehabilitation, 2(1).
Setiawan, W., Tajab, M., & Chaer, M. T. (2019). Ruh, Soul, Heart, Mind, and Body in the Perspective of Islamic Educational Psychology.
Skoric, M. M., Teo, L. L. C., & Neo, R. L. (2009). Children and video games: Addiction, engagement, and scholastic achievement. CyberPsychology & Behavior, 12(5), 567–572.
Sundus. (2018). The impact of using gadgets on children. Journal of Depression and Anxiety, 07(01), 1–3.
Xu, Z., Turel, O., & Yuan, Y. (2012). Online game addiction among adolescents : motivation and prevention factors. European Journal of Information System, 21(3), 321–340.
DOI: 10.24269/almisykat.v1i1.6712
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution 4.0 International License.