Transformasi Pembelajaran Pendidikan Pancasila Melalui Gamifikasi Interaktif dalam Meningkatkan Partisipasi Aktif Siswa

Authors

  • Yohana Estenita Nolen Universitas PGRI Kanjuruhan Malang
  • Didik Iswahyudi Universitas PGRI Kanjuruhan Malang
  • Romadhon Universitas PGRI Kanjuruhan Malang

DOI:

https://doi.org/10.24269/jpk.v12i1.13782

Abstract

This study aims to examine the transformation of Civic Education  learning through interactive gamification to enhance students’ active participation. The main issue addressed is the low engagement of students in conventional PaCE learning. A qualitative case study was conducted at Celaket 21 Catholic Junior High School Malang using classroom observation, semi-structured interviews, and document analysis. The proposed solution involves integrating digital tools such as Quizizz, Mentimeter, Wordwall, and Canva into a discovery learning model. The findings reveal that gamification significantly increases student motivation, fosters a more interactive classroom atmosphere, and strengthens the internalization of Pancasila values. The study also highlights the importance of digital pedagogical literacy and institutional support for sustaining educational innovation. It concludes that gamification is a transformative approach aligned with the characteristics of the digital generation and effective in creating a dynamic and participatory learning environment.

Downloads

Download data is not yet available.

Published

2026-10-27

How to Cite

Nolen, Y. E., Iswahyudi, D., & Romadhon, R. (2026). Transformasi Pembelajaran Pendidikan Pancasila Melalui Gamifikasi Interaktif dalam Meningkatkan Partisipasi Aktif Siswa. Jurnal Pancasila Dan Kewarganegaraan, 12(1), 1–18. https://doi.org/10.24269/jpk.v12i1.13782