MENGENDALIKAN EKSPRESI WAJAH KARAKTER 3D MENGGUNAKAN TEKNIK UV WARP

M Aris Saputra, M Suyanto, Sukoco -

Abstract


Abstract

In the three-dimensional character animation facial expression is very important that the messages displayed by the characters can be easily understood. The process of making facial expressions is known as facial rigging. This study aims to produce six basic facial expressions on the three-dimensional character of Den Basito by utilizing UV warp technique as a facial rigging method. In order to control the expression of a character's face with a UV warp it takes two object bones. Each bones function as an anchors and targets. Then the results of still rendering six kinds of basic facial expressions tested to the owner of the reference model Den Basito and some his closest friends. From the test results obtained the conclusion that the use of UV warp techniques can be used for the control of facial expressions of three-dimensional characters with cartoon style.


Keywords


Animation, 3D, Texture, Expressions, Facial Rigging.

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References


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DOI: http://dx.doi.org/10.24269/mtkind.v11i2.642

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MULTITEK INDONESIA, Jurnal Ilmiah  is published by Fakultas Teknik Universitas Muhammadiyah Ponorogo. MULTITEK INDONESIA, Jurnal Ilmiah with registered number ISSN 1907-6223 (print), ISSN 2579- 3497 (online), published twice a year in July and December.

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MULTITEK INDONESIA, Jurnal Ilmiah is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License

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